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The Ace of Spades campaign - Take a Chance on Me part 09

The Ambush
Being invisible and in position to ambush Darius Covin and his thugs, Danica, Jeanette, Julia and Katja were able to get the drop on the bad guys.
In order to access the Ambush Turn half or more of the group must succeed in winning an opposed task roll - in this case their AGI scores verses Darius's (the leader of the opposition) INT score. Darius rolled a 14, Danica also rolled a 14, Jeanette rolled a 15, Julia rolled a 17 and Katja rolled a 16. Clearly, the crew had succeeded, so they could all perform one free action. All ambushers acted simultaneously.
 From atop her tower, Jeanette fired her Laser Sniper Rifle at Thug#2.
She hit him, wounding him badly.
She had 5d6 for her attack roll and gained a +1d6 for being on high ground. Thug#2 had a Ranged Defence of 18 (as did all eight Thugs) and Jeanette scored a 22 on her to hit roll. Her rifle did 4d6+2 Heat damage and she rolled 19. All of the Thugs were wearing Kevlar Overcoats with a SOAK of 6, so he took 13 points of damage, reducing him from 30 Health to 17.
Julia fired at Darius Covin, hitting him in the stomach with her Microwave Sniper Rifle. He doubled over in absolute agony, fighting the urge to vomit.
Julia had 6d6 dice to hit and gained another +1d6 for being on high ground. She rolled 7d6 and scored a 27 which easily beat Darius's Ranged Defence score of 21. For damage, she rolled 4d6+7 and scored a 27, which ignored Darius's SOAK score of 5 because of it being radiation damage. Darius's health of 36 dropped to 9.

Katja opened fire with her Disruptor Rifle at Thug#6 and set him on fire, seriously wounding him.
She had 6d6 attack dice and gained a +1d6 for being on higher ground. She decided to spend 2d6 of that to increase her damage by +1d6. She rolled a 22 to hit, scoring three sixes, which made it a critical hit. This automatically inflicted the Burning Condition on the Thug, meaning he'd take 1d6 damage (which couldn't be soaked) every turn until he put the fire out. She rolled 5d6+4 for her heat damage and scored a 27. Thug#6 had SOAK 6 so took 21 points of damage reducing his Health to 9.
Danica mind blasted Thug#8, inflicting excruciating pain on him. He felt as if his brain was melting and feared his head would explode at any moment.
Danica's Mental Blast to hit score was 5d6 and she gained a +1d6 bonus for being on high ground. The Thugs only had Mental Defences of 10, making them very easy to hit. So, Danica used 2d6 to gain a +1d6 damage bonus and rolled 4d6 to hit, scoring a 14. Her Psi Blast did a total of 4d6+2 damage and she rolled 19. Psionic attacks ignore SOAK so Thug#8 was reduced to 11 Health.
The ambush could not have gone better. All four targets were seriously wounded. The one downside of the ambush was that their Invisibility Cloaks ceased working once they made their attacks, thus  revealing their positions to the enemy.

Turn 1 began with everyone rolling their Initiative dice to determine who went first in the ensuing combat. I list them here from highest score to lowest. Note that I only rolled once for the Thugs. Turn 1 was so long it will appear in my next post.
  1. Julia = 30
  2. Drahzik = 26
  3. Darius = 24 (wounded)
  4. Danica = 22
  5. Katja = 21
  6. Rebecca = 21
  7. Storm = 21
  8. Jeanette = 20
  9. Thug#1 = 19 
  10. Thug#2 =19 (wounded)
  11. Thug#3 = 19 
  12. Thug#4 =19
  13. Thug#5 = 19
  14. Thug#6 = 19 (wounded)
  15. Thug#7 =19
  16. Thug#8 = 19 (wounded)
  17. Kyran = 12
  18. Luna = 10
  19. Judith = 6 

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