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GM 101: What is the social contract?

D&D characters arguing
So in my recent posts about “Railroading” and “Session 0”, I’ve talked a lot about expectations at the table, and how it is important for everyone to want the same (or at least similar) things out of the game to make sure everyone is having fun.  Implied in that statement is an idea that has gone around gaming circles for many years -- the “social contract”.

What is the social contract?


The idea of the social contract is that there is an unspoken agreement at the table that everyone is there to have fun and no one player or GM should act in such a way as to harm the fun of another player.

Basically, as Wil Wheaton put it, “Don’t be a d!ck.”

That’s the summary version, but there is a little more elaboration related to RPGs. We all play D&D (and similar games) as an escape from the day to day stresses. We have enough problems and personal conflict in the real world to have to come to a game only to face the same personal conflicts or stresses we’d like to put aside on a Friday or Saturday night. If it’s not fun, people will quit the game.
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