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Dangerous Dungeons Preview: Haniver




HANIVER

Frequency:
Very Rare
No. Encountered:
1
Size:
Medium
Move:
180’ swimming
Armour Class:
3
Hit Dice:
7
Attacks:
1
Damage:
1d12
Special Attacks:
Hypnosis
Special Defences:
Spell reflection
Magic Resistance:
See text
Lair Probability:
100%
Intelligence:
Exceptional
Alignment:
Chaotic Evil
Level / XP:
7 / 1,050+8/hp

Hanivers are aquatic monsters of fearsome reputations that inhabit labyrinthine lairs in the deep ocean depths. They have barrel-like torsos with vertical symmetrical flaps, big membranous “wings” and tentacle legs. Their heads are squid-like with a sharp beak.

Haniver lairs are constructed from spiralling tunnels of rock or coral that lead towards a middle “room” where lurks the haniver. Any creatures passing over the labyrinth must make a Saving Throw vs. Spells at -4 or be hypnotized and drawn inexorably towards the middle where they can be eaten by the haniver. Only small or medium-sized creatures can enter the labyrinth.

In melee, a haniver will bite with its sharp beak. Hypnotised victims will be unaware of attack and completely at the mercy of their attacker. Spells directed at a haniver will be reflected back upon the caster and possibly others nearby, if the spell is one with an area effect. If dispel magic is cast at a haniver in tandem with another spell, the creature may (50%) be unable to reflect the spell, although they are still allowed a saving throw as normal.

Treasure: Hanivers will keep a hoard in the middle of their labyrinthine lairs that includes 10d4 x 1,000gp (50%), 1d20 x 100pp (50%), 5d4 gemstones (30%), 1d10 pieces of jewelry (25%), and 1d4 random magic items plus one potion (35%). 

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