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Fighting Capability


The following is from CHAINMAIL:

Here, each figure will do only as well as its known capabilities foretell, with allowances for chance factors which affect every battle (such as dice throwing in miniature warfare)…… combatis based on the historically known capabilities of each particular kind of fighting man and then expressed as a dice rolling probability in relation to like and differing types of soldiers.p6

The Lycanthrope will bring a number of animals of its were-type with it, and this adds to their fighting ability. If they are fighting inside of, or within 6" of, a wood, other than an Entwood, they will double their melee capability. Lycanthropes attack as four Armored Foot and defend as four Heavy Foot.  p34

They will fight in formations, and have a melee capability of six Heavy Foot. p34.

From the above we can see that the terms fighting ability, melee capability etc..are interchangeable references to the power of a particular combatant, as expressed in number and type, i.e. “six heavy foot”.

HEROES (and Anti-heroes): ..... They have the fighting ability of four figures, the class being dependent on the arms and equipment of the Hero types themselves, who can range from Light Foot to Heavy Horse. CM p7.

The fighting ability or melee capability of the hero is “4 figures” but depends also on their “type”, meaning one hero could equal 4 figures of Light Infantry and another equal 4 figures of Heavy Horse. 

So what’s a figure?  That depends on scale.  It can represent 20 men, 10 men or 1 man.  In individual combat such as in Man to Man (or OD&D) a figure is 1 man.  “When two figures are within melee range (3"), one or several blows will be struck…. The man striking the first blow….” p25.

Each man/figure that wants to melee, can: “Units within 3" of a melee may be drawn into it if the player to whom they belong so desires.” p16

Now here comes a bit of deductive logic not specified in the rules, but apparent.  Each single man/figure gets one attack and dies when hit, but a Hero has a melee capability of 4 man/figures.  Therefore a Hero gets 4 melee attacks (melee capability) in Man to Man combat; one attack for each man they are worth.  Likewise a superhero deductively has 8 attacks, since they are equal to 8 men/figures, and each one of those 8 men is worth one attack separately.

Now lets turn to OD&D.  OD&D has new rules which replace or supplement CHAINMAIL.  Hit dice, have now replaced mere hits for defense.  Another column, labeled “Fighting Capability”, is defined as “a key to use in conjunction with the CHAINMAIL fantasy rule…”p18M&M  Fighting Capability lists a character level, and the number of men the level equals.  Heroes equal 4 men, and Superheroes equal 8 men.

Again, it’s not spelled out, but it is readily apparent that OD&D Fighting Capability is the same thing as CHAINMIAL fighting ability or melee capability in terms of attack value/number of attacks.  A D&D hero has the fighting capability of  4 men/figures, just as a CHAINMAIL hero has a melee capability of 4 
men/figures.  A D&D hero therefore attacks as 4 men when using CHAINMAIL Man to Man.

So, when using the CHAINMAIL man to man or mass combat methods, the Fighting Capability table tells you how many men/figures a D&D character is worth, plus possible bonuses. 

For more discussion, have a look at this post: http://odd74.proboards.com/index.cgi?board=menmagic&action=display&thread=8509&page=1



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